Laminate them, or use a plastic sleeve
An outdoor hunt often ends up in the rain or in wet grass. A clear plastic sleeve is enough: the QR code scans straight through it.
Private events
Keeping eight over-excited children busy for an hour, without losing your weekend to it.
It is the dreaded moment of every birthday party: the cake is finished, there are two hours left before the parents come back, and nobody knows what to do with them. A treasure hunt is the classic answer β except it usually means writing riddles on paper, hiding them, and then chasing the group around to check every answer.
With QR codes the mechanics look after themselves. You hide the codes, the children scan them with a phone, and the app checks the answers and keeps score. You watch the game from your own screen instead of playing referee.
Eight to twelve questions will fill an hour. Any more and the youngest ones drift off. Scout the hiding places first β under a table, behind a tree, in the letterbox β then write one question for each.
For six to eight year-olds, questions with instant answers: colours, animals, cartoon characters. For nine to twelve, questions that make them look around, or riddles about the house and the family.
One phone per team. It stops a child without a phone being left out, and it forces them to agree before answering β which is where the game gets interesting.
Open the leaderboard page on the television or a tablet on the table. Watching their team climb live gets the group going far better than any amount of encouragement from you.
Each question offers four possible answers, only one of which is correct. You decide how many points it is worth.
An outdoor hunt often ends up in the rain or in wet grass. A clear plastic sleeve is enough: the QR code scans straight through it.
Questions load from the internet. In a cellar or a poorly covered garden, test the signal before hiding a code there.
Resetting the hunt clears the players and scores but keeps the questions. Your printed QR codes stay valid for the next birthday.
As soon as they read fluently, around seven or eight. Below that, put them in teams with an older child or an adult: the game works very well across generations.
No, and it is better if they don't. One phone per team of two or three is enough, and it pushes the children to agree before confirming an answer.
Allow five to ten minutes per question, including the time spent finding the hiding place. Ten questions therefore fill about an hour for a group of eight.
π― Ready to play
Create your account, write your questions, print your QR codes. Ten minutes is enough.
No install Β· No player accounts Β· Unlimited