Set the boundaries out loud
Announce the limits of the playing area clearly before you start. A group on a hunt goes further than you'd imagine.
Group activities
Forty children, a large site, and three leaders.
Group activities always hit the same wall: the bigger the group, the more supervisors you need to keep the game running. A traditional treasure hunt needs one leader per station to check answers, which staffing never allows.
With QR codes, checking is automatic. A single leader follows the whole group from their phone, while the others stay free for safety and support.
Codes spread across the grounds keep participants walking and stop everyone crowding round the same hiding place.
Teams of three or four sharing a leader's or an older child's phone. That keeps the number of devices needed down.
The questions can be rewritten in five minutes: nature, sport, cinema, depending on the programme.
The dashboard shows where each team has got to. A group that stops moving is telling you there's a problem before anyone comes to find you.
Each question offers four possible answers, only one of which is correct. You decide how many points it is worth.
Announce the limits of the playing area clearly before you start. A group on a hunt goes further than you'd imagine.
A plastic sleeve is enough, and the code scans straight through it. Outdoors over several days, it's essential.
Changing the questions takes a few minutes and the QR codes stay valid. A different hunt every week, with no reprinting.
One to follow the game, since answers are checked automatically. The others stay free for supervision and safety.
No, every question loads from the internet. Test the coverage where you plan to hide a code, and favour areas covered by the site's Wi-Fi.
There is no limit. For a large group, play in teams of three or four to keep the number of phones needed down.
π― Ready to play
Create your account, write your questions, print your QR codes. Ten minutes is enough.
No install Β· No player accounts Β· Unlimited