Plan an hour, not a day
An hour-long hunt slots into an afternoon without blocking anyone's diary. That's what makes it genuinely organisable.
Workplace
Getting a team moving without a quote, an agency and three rounds of approval.
Organising team building usually means finding a supplier, getting a budget signed off, and blocking out half a day for everybody. For a team of ten, the logistics often cost more than the activity itself.
A treasure hunt in your own offices, or around the block, removes that whole chain. You prepare it the day before in ten minutes, it runs for an hour, and it does exactly what team building is supposed to do: mix the departments and get people talking who normally only exchange messages.
Put a QR code in every space: accounts, the workshop, the lab, the server room. Plenty of colleagues have never set foot in them.
The first product sold, the year it was founded, how many countries you serve, the founder's first name. It's a culture refresher dressed up as a game.
Build pairs or threes that cut across departments. It's the one rule that matters: letting people group by affinity defeats the whole point.
Put the final standings up in the break room. A token prize is plenty β the effect comes from the competition, not the reward.
Each question offers four possible answers, only one of which is correct. You decide how many points it is worth.
An hour-long hunt slots into an afternoon without blocking anyone's diary. That's what makes it genuinely organisable.
Colleagues rummaging through corridors takes people by surprise. A message the day before avoids the misunderstanding.
Reset it to start again with new players, without reprinting the codes or rewriting the questions.
About ten minutes: create the hunt, type in the questions, print the sheet of QR codes. The longest part is choosing the hiding places.
The format relies on a physical place to walk around. For a distributed team it works on the day of an offsite or a get-together, not remotely.
There is no limit. Beyond thirty or so people, play in teams of three to avoid queues forming at each QR code.
π― Ready to play
Create your account, write your questions, print your QR codes. Ten minutes is enough.
No install Β· No player accounts Β· Unlimited